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Phoenix point mutog
Phoenix point mutog











The maximum Speed stat a soldier can have has been reduced slightly and levelling up the Speed stat costs more SP If the units leave the battlefield or become mind controlled then the turrets/spider drones will continue moving and shooting using their own AI. This control lasts as long as those units stay alive or do not become mind controlled. Turrets and Spider Drones can now be manually controlled by the player as long as they have a Technician or Infiltrator under their control. If changes to the game lead to a player’s Tactical saves being invalidated, they will instead receive a warning message and be returned to the Geoscape right before they started the mission. Melee attacks don’t trigger return fire Mind controlling a Siren removes its mind control of other characters Turrets and vehicles are immune to paralysis, daze, bleed, and mind control A unit with overwatch set cannot return fire

phoenix point mutog

Panic removes return fire, overwatch, and mind control Daze and Paralysis remove reactive abilities from enemies like the Triton’s chameleon ability, Scylla’s mist spawning torso, and the Sentinel’s Preparation ability Daze and Paralysis remove the overwatch status from a target, as well as the ability to return fire Sirens and Priest units will lose mind control of all units as soon as they become dazed or paralyzed The following status effect interactions have been updated: If a haven is covered by mist in the Geoscape then there will also be mist after loading into the map itself. If a player unit comes close to a defending unit, the player will gain control of that unit for the rest of the mission.

phoenix point mutog

When defending a Haven, players will now find resident soldiers fighting with the attacking forces. Players now have the option to dismiss any of their units at any time by selecting them through the Personnel screen These soldiers won’t have armour or weapons and will refresh every 3 days. Players can now recruit soldiers from the Personnel section after researching Haven Recruitment Protocols. Disabling any of its body parts results in more stacks of Bleed damage. The Scylla has more Hit Points and more armour on each body part. Weapon and ammo crates can now be found in Citadels as well as alien structures. Pandoran Citadels are now bigger and have a more labyrinthian design with high walls blocking the players’ line of sight. Later in the game, players will encounter the Overgrown variant of the scavenging sites which offer better rewards. Players can encounter any one of these three types of scavenging site missions and they’ll have to complete the objectives while fending off against constant enemy reinforcements. Scavenging sites are now bigger and split up into three types based on the objective. Scavenging Sites Rework and Overgrown Environments













Phoenix point mutog